
Berluth Luthian
Onslaught Inc RISE of LEGION
198
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Posted - 2014.06.12 13:48:00 -
[1] - Quote
CCP Greyscale wrote:Circumstantial Evidence wrote:CCP Greyscale wrote:Masao Kurata wrote:CCP Greyscale wrote:- Standings stuff is something we'd like to have, but it doesn't make sense to use it for industry until there are ways to raise it through industry. Having realised that, how about killing standings for market fees and locator agents, neither of which have anything to do with missioning, the only way to raise standing currently? EDIT: Ahem, technically I guess you can raise standing by fw promotions too. As and when we get to revisiting those areas, that will probably be a thing that we consider :) You can get agent / npc corp standings in an "industrial way" - courier / distribution missions. Raising standings with NPC corps through submitting industry jobs? Hmmm.... :) How could that be scaled, so that it takes a similar amount of time or effort to raise standings, compared to existing methods? I think there would have to be an "over time period" element. Without a time check, a player might quickly reach high standings, by submitting a ton of low cost ammo jobs, or a few very large and expensive jobs. It would require some design work, yes :)
I think you could make a really involved metagame if you would do something like make an NPC corp tag/share market where you can 'cash out' your LP for shares in a corporation. These would be redeemable as tags that can be traded with players on the open market, or to specific NPC competitor, friendly, or original headquarter corp stations. As NPC corps' ownership stakes change, the landscape of industry could change as well. LP stores could adjust prices, or station tax modifiers could adapt. Agent offers could change as well for better or for worse.
Eventually, drastic changes to a corp could happen, such as major competitors could stage a takeover, which could cause some stations of that corp to temporarily change hands. The manufacturing/industry metagame could effectively involve preventing a few NPC corps from gaining a monopoly in an industrial area as the more stations one faction controls, the higher 'installation costs' they will have. Of course, if your standings are high enough with them it won't hurt as much as it would for others, but eventually it would. |